As Digital Product Manager within the tech team at Comic Relief, I was responsible for all digital products for the charity's key audience: schools and youth. Working hand-in-hand with its broadcast partner, the BBC, I commissioned gaming agencies and pulled together an internal product squad to develop two games (one for BBC platforms and one for Comic Relief), two interactive, digital story documentaries and led the team that launched the first ever digital red noses.
Role/ Digital Product Manager leading the product squad, partnerships and agency tender, product governance and overseeing  the creative development and research for both Comic Relief and BBC products.
Creative Partners/ BBC and Goodboy Digital
Deliverables/ Two interactive stories, Red Nose Day game with the first ever digital realisation of the Red Noses.
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